christian nutt ([info]ferricide) wrote,
@ 2005-01-01 19:02:00
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PCエンジン shenanigans
this is a big one, full of pics, so i'll cut right here, right now.



over the past couple days i took a stroll through my PCE ROMs and now i've decided to single out some games that made an impression on me in some way or another. why? i dunno. i figure people on my friends list would enjoy it, and i enjoy putting this kind of thing together. and i do have the time, right now. i've broken this down into a few categories that are rather arbitrary, but i'm sure you'll forgive me.

SPECIAL
these are games that seem to have some sort of special, interesting quality that makes them stand out in some way. yeah, that's really vague. some of these are old favorites; some of these are games i'd never touched before in my life and played for about five minutes, but i think are interesting enough to show off a bit.


how about this, for a start? bonk's revenge.

i decided to give this game a whirl, and i'm probably about halfway through it at this point -- i dunno; i've never beaten it before. it really does feel different than the first game in more ways than the spin being changed. the bonk sprite looks different, the aesthetics are very different -- the last game was all prehistoric, more or less, and this one has beach resorts, big boats full of shipping crates, and this stone age train bonus stage. if you get 50 happy faces in any level, you get access to the best train when you beat a level, which gives you both a 1up and an extra heart for your life bar. anyway, i just love the way this image looks.


after you get off the best train, princess za grabs you by the head and "WARP!!"s you to, uh, the next level? i dunno if this lets you skip something or what ... it doesn't happen on the other trains, but i wasn't paying careful enough attention to know what the result was, and there's no bonk's revenge faq on gamefaqs. anyway, it's cute, if nothing else.


before CSI, there was this... sorry, that's all i got. it's a really mediocre-seeming driving game with a bit of a shooting element -- your partner pops up out of the sunroof and shoots cars for you. not bad, i guess, even if the tunnel section looked like night driver.


granzort, at least according to old TML lore i've assimilated but don't really remember, is a psuedo-sequel to majin eiyuu wataru (i.e. keith courage in alpha zones.) they're both anime licensed games in japan, with the same copyright info, but i don't know if the series are related. there are some similarities, which makes me think they're probably made by the same team (and, as an aside, xexyz, for the NES, feels a hell of a lot like keith courage.) by the way, this is a supergrafx game. i'm mostly just calling it out cos this vista is so pretty. love the vivacity of turbografx color.


this one's just something i thought fenegi would like. the game is called はなたーかだか!? (hana taaka daka!?, whatever the hell that means.) maybe i'll make a video fenky banner out of it sometime.


uh, yeah. this is from the opening of mesopotamia (aka somer assault in the US.) hello, god. what are you doing here? this game is definitely special in the "special people" sort of way, by the by.


did you know that hudson soft made an original 忍者龍剣伝 (ninja gaiden) game based on the first NES one, four years after it came out? me either. (well, i bet you did, ben.)

oddly enough the sprites seem even smaller, though i could be wrong. the visual design is (more or less) the same but the actual level design is completely different. odder, the music is original, except for the death fanfare. i didn't bother playing beyond the first level, but ... weird.


amongst the HuCARDs i have dumps of, there are about 30,000 unremarkable shooters. oh, 16-bit era, you're so silly... anyway, this game, P-47: some subtitle i've forgotten, is not at all interesting. i just liked the way that little church and log cabin looked, against the blue sky and the mountains.


another very "special" game, pachiokun is an RPG starring a sentient pachinko ball in the realm of humans, sent by the pachinko king (a pachinko ball with a big white mustache and a crown, of course.) i love how the game even starts off in a pachinko parlor. isn't that a bit depressing, really? pachinko parlors depress me, anyway.


i actually owned pac-land on HuCARD back then (still do, actually.) i always thought the fairy that greeted you at the end of the level looked really neat, so here she is, in her flowery abode.


i always wanted to get silent debuggers but i never did. (that happened with a lot of games -- especially for TG and SMS, as they were kind of second-string systems and i'd usually pick to get a NES, genesis, or SNES game instead.) mainly i wanted it because the title was so freaking cool. i also though the back of the box looked promising. yeah, those sure were the days of informed games consumerism. this title screen is cool, though, isn't it? wish i'd gotten it after all... and this is the US version, katakana inclusive.

let's see...



uh, all right.



well, i don't think much of your name either.


OPENINGS
these are openings that, in some way, caught my eye. you know, they had that certain something. perhaps it's good... or perhaps not.


as night creatures begins, you're bitten by a bat, which causes you to get a nosebleed (well, that's what the animation looks like, anyway.) then dracula (i guess) comes out and tells you you're a vampire. but, you don't seem to have any cool powers. shame. as i explained to kevin yesterday, the game looks and feels like a shittier version of captain silver, which is just a really scarily bad idea.

i beat captain silver, by the way.


the opening line of toy shop boys, one of aforementioned gaggle of utterly mediocre shooters. bad game, but what a motivating factor! fuck saving princesses.


what a title. what a cool mech. i wanna play this game! actually, you don't, but this screenshot will stay with us forever.

TEXT
whether it's comically bad engrish, or, uh, comically bad english, here we go.

this one is really, really special. rock-on is bad. it's on the low end of the HuCARD based PC engine shooter repertoire, which is really rather weak. but what's very notable about it -- besides its totally bitchin' cover art -- is this opening text crawl. this thing flies by so unbelievably fast that it took shane and i about 4-5 system resets to actually make it through the whole thing. if we can't read it, and we're good little readers, what about those poor japanese kids who bought this game back in 1989 or whenever? shame. but look at that. "dealy beloved"? classic. zero wing, eat your heart out.

to offset that, we've got this:

cross wiber's story is actually almost completely coherent and mistake-free. i always sort of feel bad when i see this much english in a japanese game and it's not funny, so i had to save it and present it to everyone. we can't get ironic joy out of it, and the original audience probably can't even read it. pity.


now this is is just a bit judgmental for me. dragon's curse is the turbografx version of wonder boy III: the dragon's trap, one of my favorite SMS games. i don't like the PCE version quite as much; it somehow lacks a bit of charm. ugly and disgusting demons? calm down! the narration also calls you disgusting for getting changed into a dragon (er, lizard-man). funny, i thought that was pretty cool when i was 12.


well, i better follow it then, huh? namco made a lot of really shitty PCE games, including samurai ghost. this is the US version, by the way.


and of course, the inspiration for my blog's new name. pretty cool title screen, which is why i blew it up. it's far a future RPG on PC engine, a corridor crawler. those are so unplayable nowadays. but it's neat to see a hard-SF one.


from sokoban. really, that's meant as a command to the player -- you're to challenge the japan levels. but really, it seems more like it's a nationalistic exhortation, doesn't it? they should heed it right now, anyway, game-wise.


this time, not god: somer assault's dumb opening. there's always something so funny about ridiculously eeeeeeeeeeevil stuff like this. after this the slinky/main character appears in her crystal ball and pomously argues with her. it's pretty off the wall. atlus has come a long way.


from neutopia. you think pretty well of yourself, huh, old man?


and he's back in the sequel with a quip. lord.

hudson should port these two games to the GBA in a double cart. or DS, whatever. they're cute little zelda clones.

HORRID
games that inspire unpleasant reactions in the player. whether from being bad, or just plain.. wrong.


oh, china warrior. is that bruce lee? nice face. if you haven't played this, you must. it's auto-scrolling, the enemies don't attack you, they just walk toward you, and it was part of the short-lived 16 bit genre of "REALLY TALL SPRITES LOOK IMPRESSIVE". yurk.


hi-keeba!


shudder. ghost manor is a decent late-8/early-16 bit style action game, from what i've played, but it's US developed and is horrifyingly ugly. what's wrong with your GODDAMN HEAD!?


obocchama-kun (which translates to something like "little mathter" -- yes, it's got a lisp, for fuck's sake) is an incredibly generic platformer from prime PCE shit shovelevers namco (assisted by the ever-trashy pack-in-video.) this game is old enough that the design doc was merely "make a mediocre platformer with a wacky character." for some reason, when obocchama-kun stands on a turtle shell, if you hold up he acts like this. uh-huh. i think i'll go play some chubby cherub.


W T F. tatsunoko fighter confronts us with this character. no, the text box does not actually say "what the FUCK IS WRONG WITH MY EYES?" like you might expect.


maybe i should have put this in openings, but i'm torn. well, it's a better motivation than ninjas kidnapping the president, i guess. turns out vigilante is more or less a sequel to kung-fu (is it also based on a jackie chan movie in its original japanese incarnation, like spartan-X is? anybody know?) it has sort of "double dragon goes old west" aesthetics, but it plays almost entirely like kung fu, but with some weaponry. weird.

UNNECESSARY CHANGES
you know, before "localization" was invented, people did whatever the fuck. here we go...


when TTi decided, for some reason, to bring shubibinman 2 to the US under the title shockman (well, changing the title was a good move, natch) they also changed the names of the characters. you know, in 1992, the audience for the TG was infintesimal -- why bother americanizing? our current governor aside, "arnold" is not a terribly cool name, either. and i'm fond of "kyapiko" because, well, what the hell? that's a horrible name. i bought the game, though, because it was on clearance and looked like mega man. job well done, TTi!


i'm not really clear on why they changed paranoia to psychosis. and then trademarked it. they're both good game titles. unfortunately, there's nothing very scary about a big purple jellybean. even if you put an alien on it. i do approve of the US version's logo, though. the game is yet another mediocre shooter.


magical chase is stupidly rare. i think it's the rarest US TG game, but i'm not positive. (it did go to stores, i think, unlike dynastic hero.) anyway, this is the japanese version.


same level, US version. 2 years later, by the by -- 1993 (so late! 1993 was the last year for TG games.) the tetris blocks have gone and been replaced by a (rather nice looking, actually) castle. and the cool enemies have been replaced by, blech, teddy bears.

given that the japanese version is really rare, too, you'd have to spend a stupid amount of money to end up with all the magical chase content that there is. how sad. you have to wonder why they'd bother to put so much effort into the game in 1993, when there was no real reason to do so. a total mystery. it's not like they replaced the cute witch character with something more american-appeal, or whatever. totally bizarre...

and that's it for this trip down turbografx way. hope you enjoyed the ramblings.


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[info]222b
2005-01-02 03:52 am UTC (link)
That was random but enjoyable, the very essense of a good LJ post.
did you know that hudson soft made an original 忍者龍剣伝 (ninja gaiden) game based on the first NES one, four years after it came out? me either. (well, i bet you did, ben.)
Indeed, I bought it at CGE this year. It's really kinda poor, as its reputation suggested. The gameplay of the NES masterpiece is "almost" intact, but it screws up in little details. The parallax scrolling is the WORST EVER -- you really need to see it -- and the music is new and uninteresting. Basically it's Ninja Gaiden with more shading and less quality. Kinda neat just to check out, but hold on to that NES version.

I hear Double Dragon II SCD is a better example of NES -> PCE conversion. Anyone have a copy to unload? I'm looking...

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[info]ferricide
2005-01-02 04:01 am UTC (link)
ys III has even worse parallax. mainly because it has two layers instead of one, so it's even more obvious how bad it is. i still like the PCE CD version best, though, as it has the best graphics (otherwise) plus the cinematics and CD music. i guess the genesis version is a good compromise, though. i'm not fond of the SNES version. none of them are really spectacular. here's hoping that taito's forthcoming PS2 version RULZ. as i'll stupidly spend the ¥6090 on it, it had better.

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[info]emister
2005-01-03 05:05 am UTC (link)
I have one, but not to get rid of... 5 bucks on teh Yahoo auctions.

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[info]222b
2005-01-03 07:06 am UTC (link)
:P~~~

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[info]animejump
2005-01-02 05:35 am UTC (link)
Awright, that does it. I'm registering MagicEngine and hooking up the USB controller. Soldier Blade, here I come!!

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[info]zerochan
2005-01-05 03:17 am UTC (link)
FUCK YES.

I sold Soldier Blade with my TG-16 when I was short on cash 5 years ago. I cry every time I think about it.

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[info]jetsetjc
2005-01-02 07:31 am UTC (link)
I knew it was awful even back then, but I loved China Warrior just the same. I guess it may be because there weren't many tg16 games available to me at the time.

I still like the music.

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[info]vesicular
2005-01-02 04:31 pm UTC (link)
First of all, great post. Second, I remember reviewing Silent Debuggers, and thinking, wow, what a cool name. Unfortunately that didn't save the game, I think it scored poorly. Third, no Alien or Devil's Crush? Or Legendary Axe?

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[info]ferricide
2005-01-02 11:54 pm UTC (link)
well, this was more random. of course i like alien and devil's crush, but...
i went so far as to buy jaki crush (SFC) even.

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[info]vesicular
2005-01-03 12:15 am UTC (link)
Wow, I didn't even realize there was a Jaki Crush. Just checked it out. Not as good as Devil's Crush, but that sure made my day.

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[info]brandonnn
2005-01-02 05:16 pm UTC (link)
はなたーかだか = Long Nose Devil -- along with Coryoon, it's one of my favorite PCE shooters.

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[info]ferricide
2005-01-02 11:53 pm UTC (link)
aha.. i get it. hana takai, more or less, right?

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[info]taintmonger
2005-01-02 09:12 pm UTC (link)
I was waiting to see some mention of JJ and Jeff, but nay for I did not. I rented it once, and couldn't get past one of the first tasks (an impossibly long jump, if memory serves). It had a shitty art style, too.

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[info]ferricide
2005-01-02 11:54 pm UTC (link)
actually, i'm spent a chunk of yesterday playing JJ and jeff and it'll probably get its own post, when i either beat it or give up on it. i'm quite fond.

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[info]miffytoki
2005-01-03 12:49 am UTC (link)
the first time I met you in person we had a long discussion about pce and how it was my favorite system of all time, second being the saturn.

You didn't believe I played games and were convinced I only had love for hello kitty. ^_^

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[info]ferricide
2005-01-03 01:31 am UTC (link)
i dunno if i didn't believe you, but i think i was just surprised. i remember that you said you were really into langrisser. it was rare enough to find someone who even knew what langrisser was, let alone to meet them in person and for that person to be a girl. =)

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[info]miffytoki
2005-01-03 02:04 am UTC (link)
I do love that series, and I follow Growlanser now, have all 4 so far and am waiting for the next in the series... some time this year. :)

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[info]emister
2005-01-03 05:08 am UTC (link)
I WANT A WALL POSTER OF YOU

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[info]ferricide
2005-01-03 05:18 am UTC (link)
you lost me.

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[info]emister
2005-01-03 05:35 am UTC (link)
just meant to say that you are cool enough for posting this to warrant a "Ferricide" wall poster, which if available for purchase, I would want. yikes, the humor is a touch off today =)

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[info]ferricide
2005-01-03 05:46 am UTC (link)
maybe you should just buy some used PCE games. =)

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[info]emister
2005-01-03 06:12 am UTC (link)
I have a few, well like 15 or 20, but so far they're mostly the "must haves". That well of unknown and mostly mediocre/crappy PCE software is deep and murky indeed. My friend from work, [info]takac apparently has a big soft spot for Paranoia...

Also, reading this really highlighted how strange a phenomenon 16 bit Engrish really is. Like the strange text heightens all that graphical weirdness and makes for a truly bizarre gaming experience, whereas in Japan, with the text always making sense, the graphics must have not seemed quite as out there. The lack of any reverse phenomenon (that I'm aware of) of botched Japanese in a Western developed game is also interesting.
The closest thing I can think of to reverse Engrish is the unfortunate situation when someone gets a kanji tatoo that is written incorrectly or makes abosolutely no sense.

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[info]ferricide
2005-01-03 06:21 am UTC (link)
definitely. 8 and 16 bit games had a feeling of otherness, failing to find a better word. i personally found it very intruiging (to a certain extent, my personality simply likes different things for the sake of being different at a very basic level, which is probably partially what stoked my interest in that.)

as japanese stuff got trendier in the US, more bad japanese became prevalent. i recently visited some british website that had meaningless katakana on it and was like "didn't we make it through that already?" it's really irritating.

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[info]baines
2005-01-05 12:36 am UTC (link)
Doesn't The Matrix include rotated and flipped katakana in its famous flowing green text fields? Or was that just one of the Matrix screensavers?

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[info]ferricide
2005-01-05 12:54 am UTC (link)
the matrix is made entirely out of backwards katakana and forwards numbers.

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[info]swolfe
2005-01-03 02:48 pm UTC (link)
dude, vigilante was one of my favorite games...i think because at points the hero gets to whoop some ass with the nunchaka.

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PCE Trivia
(Anonymous)
2005-02-08 09:10 am UTC (link)
China Warrior does indeed suck, but that's mostly because it's literally the FIRST PC-Engine game from Hudson in Japan. It was made in like 1988-89 and called Drunken Master (yes, Jackie Chan!). Of course, the license didn't make the game any better, but I have no idea why they chose it to launch the system in the US. Well, scratch that, I do know - I was there. NEC was really screwed up internally in the TG division back in the day. What kind of a megalomaniac actually inserts themselves into the title of the pack-in game? The VP of NEC's TG division (the "Keith" in Keith Courage in the Alpha Zones), that's who.

JJ and Jeff rocked hard in the Japanese version, but they totally raped that version for the US, too. It was based on a show called Kato and Ken in Japan (title of the HuCard there, too) that was off the wall and risque. In the Japanese version there was no stupid spray can, you grunted and farted (really - blinking eyes and your face got red before you cut loose!), which totally explained why getting fries made you fart bigger/better/more. In the US version no one could understand why getting the fries made your spray can power up, and for good reason.

Ah, Turbografx. Too bad the US crew was SO inept. The system really ruled, especially if you had access to the 600 odd title import library.

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[info]tidegear
2008-01-17 08:58 am UTC (link)
Would you like to be one of the writers on my blog for retro, obscure and indie games? Neo Backlash

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[info]ferricide
2008-01-17 06:22 pm UTC (link)
hey, thanks for asking, but i don't think i have time. i only dabble in retro right now.

but your blog looks like it's worth keeping an eye on.

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[info]tidegear
2008-01-17 11:14 pm UTC (link)
Ok, thanks!

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[info]sosage
2008-01-18 12:43 am UTC (link)
SCI = Chase H.Q. 2. Which is cool beans. You should check it out if you haven't (have the arcade machine sitting in the garage). =)

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