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(no subject) [Jul. 11th, 2009|09:54 pm]

blakes_7
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Damn it! I don't need thus depression right now!!

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[I ♥ The PC Engine] Joy Tap 3 [Jul. 12th, 2009|02:35 am]
magweaselfeed

Joy Tap 3

Maker: Hudson Soft
Release Date: 10/4/88
Price: 1890 yen

joytap One of the chief selling points for the PC Engine near the beginning was its extensive (for the time) multiplayer capabilities. The Famicom had only two controllers, both hard-wired into the system, which meant you were playing 1-on-1 or nothin’. With the PCE and its fancy-pants detachable controllers, you could connect up a Multitap (released simultaneously with the PCE itself) and have up to five pads snaking out of the white system. It was unique enough to still raise eyebrows two years later when the TurboGrafx-16 came out.

The only problem: it took forever for games to come out that took advantage of this. Even Hudson, the PCE’s greatest supporter, didn’t release any decent multiplayer games until mid-1989, starting with Dungeon Explorer and continuing with Momotarō Dentetsu and Bomberman. Meanwhile, looking at the PCE’s early lineup, the only truly multiplayer title is YūYū Jinsei, a board game. If multiplayer was such a major selling point in NEC’s mind, then you have to wonder why titles like Pro Yakyū World Stadium and Power League only supported one-on-one play. And yet, even if you wanted to play your friend in baseball, your only choice was the 5-port Multitap — a major case of overkill.

From the consumer perspective, the request was pretty simple to imagine: “I don’t need five ports, so give me something cheaper!” Thus, Hudson’s Joy Tap 3 — a Multitap with only three controller ports. They could’ve just made it two ports and supported every game available at the time except Pro Tennis World Court, but I suppose giving users three was Hudson’s way of saying “Don’t worry, we’ll think of something for this thing sooner or later.” Dropping two ports made the Joy Tap 3 600 yen cheaper than NEC’s Multitap, which is serious cash if you were a kid saving coins to buy the latest games.

I don’t know how well this accessory sold, but you don’t see many Joy Tap 3’s in modern used-game shops — or, at least, they’re dwarfed by the mountain of five-port Multitaps lying around, indicating that NEC won the retail battle in the long run. Maybe there weren’t many games that supported five people at once, but what about three, huh? It seems like a bit of an odd number, and there’s no way around that.

There are also two-port multitaps out there, including Dempa Shinbunsha’s X-HE2 (which came out not long after this) and the Twin Tap, released in 1992 by Sur de Wave for some reason. There’s also the Battle Tap, a four-port extender. You were nothing if not spoiled for choice in this sector.

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IMPORTANT PUBLIC SERVICE ANNOUNCEMENT [Jul. 11th, 2009|09:36 pm]

tresch
TILT SHIFT IS THE NEW LENS FLARE
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[I ♥ The PC Engine] Turbo Stick [Jul. 12th, 2009|02:01 am]
magweaselfeed

Turbo Stick
(ターボスティック)

Maker: NEC Home Electronics
Release Date: 10/1/88
Price: 6800 yen

turstThis joystick, the first one made for the PC Engine, has the distinction of being the only stick ever released by either NEC-HE or NEC Avenue for the system’s entire history. Considering all the minor changes NEC made to the basic pad over the years, the fact they never released another stick for the PCE indicates to me that this must have not been a big seller. (And it wasn’t — except for some dead warehouse stock put out around 2003, these things are surprisingly uncommon in Japanese used-game shops.)

By the time the PC Engine celebrated its first birthday, things were looking decidedly up for the system. Sales were accelerating, the platform had a killer app in R-Type, and three dedicated PCE magazines launched in Japan near-simulataneously in late ‘88. The console had built a reputation for arcade ports that the Famicom couldn’t handle, and arcade brats were starting to take notice. This apparently made companies think that an arcade-style controller was just what the PCE needed, and the end of 1988 saw no less than three contenders — the Turbo Stick, Dempa Shinbunsha’s XE-1 PRO HE, and the ASCII Stick Engine. None of them were in the marketplace at full price for very long, and by the end of 1989, you’d be considered lucky to find any of them for sale in the high-street shops.

As you can tell from the pic, the Turbo Stick is a simple two-button affair. Turbo functionality is included, but instead of the three speed levels on the standard Turbo Pad, you’ve got a couple of sliders that you can push up and down to fine-tune your turbo experience. The XE-1 PRO HE and ASCII Stick Engine both have slow-motion functionality, but that’s missing on this stick.

The Turbo Stick’s structure — it feels like a cheap piece of plastic and yet it cost 6800 yen — was probably the main reason it wasn’t successful. Try using it these days, after years of using a pad of one variety or another, and one could hardly call this very comfortable…but then, I wasn’t a Japanese arcade brat at the time.

There was a miniature tsunami of new, 6-button PCE controllers released in 1993 for Street Fighter II Champion Edition, but NEC-HE oddly decided not to participate in the rush. If you insist on playing the SFII port with a joystick, your only choice is Hori’s unlicensed Fighting Stick PC.

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i am going out to see what i can sow [Jul. 11th, 2009|07:31 pm]

starfallz
[Tags|, , , ]
[Current Music |The Black Ghosts - Full Moon | Powered by Last.fm]

Summers are always busy and I never post quite when I intend to. These arrived on my doorstep a bit early, but here I am posting about them after my birthday.

My lovely birthday present from my family:
Alvin Ramer Super Mini Combs
more about combs and wool )
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Playing Wolfenstein 3D (XBLA) [Jul. 11th, 2009|06:40 pm]

roushimsx
I'm liking the port, mainly because of the upgraded control system. In the original game, you had to hold a strafe button to strafe left and right. At the time, it worked out pretty well, but after the advent of the circle strafing technique (where you have buttons designated as strafe left and strafe right then use other buttons/mouse/whatever to turn), it kind of rendered the scheme completely obsolete.

The inability to circle strafe really put a damper on my ability to get into Blake Stone and Planet Strike not that long ago, so it was nice and refreshing to fire up Wolf3D and be able to run around with a control scheme that I've become comfortable with over the years.

Sadly, it doesn't include a few of the key improvements of the iphone version (level select grid, map or sticky objects), but the improved control far outweighs those features. I swear, if someone were to take the iphone version's features and merge them with a mouse+kb or dual analog control scheme, I'd be in heaven.

Probably going to play up through the first or second episode today and then go back to sleuthing in Pandora Directive. Haven't had a lot of game time recently and right about now it feels nice to just mow down nazis. Can't believe how old this game is...really brings back memories.
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[I ♥ The PC Engine] PC-KD863G [Jul. 11th, 2009|10:57 pm]
magweaselfeed

PC-KD863G

Maker: NEC Home Electronics
Release Date: 9/27/88
Price: 138,000 yen

kd863gAnother example of the “Core Concept” (last seen in the X1 Twin) gone mad.

Along with envisioning the PC Engine as the “core” that drove a vast variety of home peripherals and accessories, NEC also saw the PCE’s internal hardware as a fully sub-licensable product, capable of being installed into all manner of other devices. These new products would be called “HE-System devices” (HEシステム機), and just as Sharp did with the X1 Twin in 1987, any third party could release PCE-compatible HE-System hardware if they were willing to pay a license fee to NEC.

The PC-KD863G, by far the most uncommon piece of first-party PC Engine hardware, is the only labeled HE-System device that NEC-HE themselves released into the marketplace. Simply put, it’s a computer (RGB) monitor with PCE hardware pre-installed internally. As you can see from the pamphlet photo, there’s a HuCard slot and a single control port down below the screen, along with speakers on both sides of the CRT. This means that you could play PCE games with this set by itself without tying up Dad’s TV — sort of like a really big PC Engine LT or GT, I suppose.

The unique thing about this device is that it was the only officially-licensed PC Engine to output straight RGB video. The X1 Twin could only do composite video for the PCE since the console’s hardware was functionally separate from the computer, but the PC-KD863G outputs a direct RGB signal, giving the sharpest picture you can expect to find in real life. (All PCEs output RGB video internally, and at one point Dempa Shinbunsha announced a standalone RGB monitor that included a special video interface for the PCE, but that dissolved into vaporware. High-end gamers used custom cables instead, which were sold by many mail-order joints.)

The 138,000 yen list price makes this easily the most expensive piece of PC Engine hardware ever released. Most of that price is probably tied up in the cost of the monitor hardware — those things were expensive during the 80s, something rarely appreciated today (there’s a reason why most 8-bit PCs connected to television sets) — and when you consider the PC Engine LT itself cost just a bit under 100,000, that six-figure MSRP begins to become just a tad easier to swallow. Besides, maybe some customers looking for a plain ol’ PC monitor saw the PCE hardware as a little extra bonus. I don’t know.

In reality, the PC-KD863G saw its most frequent use in the editorial departments of video game magazines, which used it for screenshot snapping until custom RGB cables came along. Otherwise it wasn’t too useful, thanks to its lack of expansion port and resulting incompatibility with the CD-ROM System.

I’ve never ever ever seen one of these in real life. In fact, I’d honestly be surprised if there were any working examples left.

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It's a Wonderful Life [Jul. 11th, 2009|03:08 pm]

bebpo2
"because everytime she smiles I see her soul"
awwwwwww
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i can see the earth! [Jul. 11th, 2009|11:49 am]

philbutrin
i had an extremely cute little girl behind me on the plane last night. shortly after we reached cruising altitude, she looked out the window and said "i can see the earth! we're flying over the earth!" :-)
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movies and television [Jul. 11th, 2009|11:06 am]

davemerrill
Last weekend we rented a bunch of movies and finished watching them last night. One was THE BLACK SLEEP, a 1956 horror movie starring Basil Rathbone, Bela Lugosi, Lon Chaney Jr (as "Mongo"), Akim Tamiroff, Tor Johnson (seen in a photo with hair!!) and a cast of nobodies. It's a Victorian-era period piece about a doctor (Rathbone) who has a secret Indian drug that mimics death, and he's using it to gather warm bodies for his brain surgery experiments so he can get his wife out of a coma. He needs help so he frames a surgeon, fakes his death to cheat the gallows, and is undone when his zombie legion of failed experiments breaks free and wreaks vengenance led by John Carradine, who I believe never turned down a script in his life. Not a bad picture, just overwritten, especially the dialog. Tamiroff does a great Boris Badenov impression, which is a trick since this film came out before Rocky & Bullwinkle.

What really stands out about the DVD is that it was put out by ACC Comics. The trailers include one for their direct-to-video "Nightveil" movie, which is sub-Corn Pone Flicks levels of bad, starring two women in bathing suits who pretend to fight and hurl magical force beams at each other. Also, "The Black Sleep" is bookended by fake horror hosts in an attempt to get some kind of "Elvira" horror host show thing going on. It's embarrassing for everybody involved. Guys, the 1960s are over. The era of Ghoulardi and Zacherly... it was a wonderful time full of magic and wonder, and it's over, and it's not coming back. Come up with something new. Joel Hodgson did, worked out pretty well for him.

Last night we watched LET'S SCARE JESSICA TO DEATH, a moody horror flick from 1971 about a recovering mental patient who moves to the country with her husband and their friend and becomes immersed in a mysterious web of horror. It's deliberately paced and not a lot gets explained, but it's a pretty effective creepy flick which manages to evoke that "nameless dread" sensation we all like so much. Plus Zohra Lampert, whom you have never heard of and yet who has an impressive body of stage, film, and TV work, does a great job as nervous, twitchy Jessica. You will spend the entire film wondering where you've seen Barton Heyman from, and now I know it's from "The Exorcist".

From the title you're expecting the movie to be about some kind of elaborate prank or hoax, but no. And that's good, because if they'd tacked on a "Scooby-Doo" ending to wrap everything up nicely, it would have been horrible. It's from 1971 but doesn't have that cheesy hippy-sploitation vibe so many contemporary films have; it's mostly shot on location in a great old house in Connecticut that's still standing, apparently.

HOW YOU KNOW I'M STILL 16 INSIDE: We got a new TV and we watched a bunch of stuff to "try it out" and we put in the Macross movie and wound up watching the whole thing. Anybody want an old TV?

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Sup [Jul. 11th, 2009|07:57 am]

symbolic
[Tags|]

Welp, ima have an interesting day!

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(no subject) [Jul. 11th, 2009|06:54 am]

arthole
I'll have to cross-post this to Facebook, but by a show of hands, how many of you are NOT going to Lazy Bear this year because of money (including unemployment)?

EDIT: Include Bear Week or any other major vacation-y event.
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Peaches for me! [Jul. 11th, 2009|01:07 am]

taintmonger
We like fruit here in the Leeper household, but oftentimes we buy up more than we can chew. Such was the case with some nectarines and pluots Kate got from the farmer's market 2 weeks back. I decided to keep a few of them on the windowsill, hoping they would shrivel up to be some sort of dried variety -- y'know, like what nature does with grapes -> raisins.

It's been doing the job thus far, so tonight I decided to try one out. Knife and shrunken nectarine in hand, I cut off a piece and ate it. All I could really say was "Wow!" It was just so concentrated in its flavor; not alcohol-like, necessary, but overpowering. Kate thought the same thing after I eventually talked her into a taste. I then proceeded to eat the majority of said nectarine.

It may have made me a little high. Was it the concentrated sugar? Some weird chemical reaction? It could also be a placebo. I just got kind of hyper for an hour or two. Of course, I'm such a non-entity when it comes to consuming that it could be anything. Still, it was kind of funky while it lasted. And I didn't beat my wife, either! So, if it was some kind of influence, at least I didn't act like my dad. So I have that going for me.
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How to play with your food [Jul. 11th, 2009|06:30 am]
officialgaiman
posted by Neil
I'm in Chicago right now, for ALA: the annual meeting of the American Library Association. I've been to a couple of them before and have always had a marvellous time -- once, with people like Art Spiegelman and Scott McCloud and Colleen Doran explaining to curious librarians what graphic novels were and why they should have them in their libraries, another time getting to visit New Orleans for the first time Post-Katrina, when I went to two dinners with Poppy Z Brite, and one of them was the first time Poppy's husband, chef Chris DeBarr, ever cooked for me*.

When I was in Melbourne, five years ago, Poppy was a guest of honour with me, and somewhere back then it was decided that we would be going to Alinea, a Chicago restaurant of remarkable coolness. The years went by and I was never in Chicago for long, and Katrina happened, and once Poppy went back to New Orleans she did not want to leave, but we knew one day it would happen.

And tonight it did. Poppy flew up from Chicago and took me to dinner. It was expensive, and, I only discovered at the end of the meal, Poppy was paying. (This is a big public thank you.)

The service and friendliness and sense of enjoyment from the Alinea staff was remarkable. I've had, on rare occasions, food that was as good, and, rarely, I've had food that was better, but I do not ever recall any meal that was as much fun to eat. 23 Courses (hmm, very illuminati) of things that melted or popped or squrunched in your mouth in astounding ways.

I think my favourite not-actually-putting-something-in-my-mouth moment was when the table was covered with bubbling belching dry-ice smoke, and I asked Poppy very nicely if she wouldn't mind saying, "Tonight, my creature, I shall give you Life!" for me, and, bless her, she did.

If anyone reading this is at ALA, I'm doing two signings at the HarperCollins booth 2011, one at 1.00pm on Saturday, the other on 9.00am on Monday (which should have some amusement value). Also a panel on Monday at 1:30pm on the Comic Book Legal Defense Fund. The rest of the time is filled with interviews, receptions, speeches and such.

I'm actually here to receive the Newbery Medal for The Graveyard Book. Which will be presented on Sunday night, and for which I have written (and already recorded) a speech. (Which will be played if I forget how to talk on Sunday night. It's possible.)

And I want to thank Harper Collins for indulging me, and keeping up the free version of The Graveyard Book on the mousecircus website all that time. You can still listen to (or watch) me read The Graveyard Book, chapter by chapter, across America, at http://www.mousecircus.com/videotour.aspx. You can also buy it.

(And to answer a sharp-eyed questioner, yes, there are a couple of changes in the latest printing of The Graveyard Book; I fixed an error in astronomy I'd made, and a misspelled foreign word, and fixed some paragraphs in the acknowledgments that were truncated in the original US edition.)


(And that reminds me: yes, I will be at San Diego Comic Con briefly on Friday July 24th, to do a panel with Henry Selick about Coraline, and a one hour signing afterwards. I'll be at the Eisner Awards for a bit that night, then will zoom across town to the Benefit concert that Amanda Palmer and Vermillion Lies are doing for the CBLDF.)




*Chris says people have been asking for "The Mezze of Destruction", the code-phrase that tells him they were sent from this blog, at the Green Goddess, and getting special extras -- restaurant Easter Eggs, as it were, and I have been getting happy messages from people who have eaten there who tried it. And, almost needless to say, lived.


Right. Bed.
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Dust in the eye [Jul. 11th, 2009|12:02 am]

tresch
Dear Journal,

Today I've been crafting speaker enclosure baffles. Much of this work is done with a router. I'm using MDF (Medium Density Fiberboard), which creates an unbelievable amount of fine, irritating dust. Because of this, I wear a gas mask and goggles.

A few minutes ago I finish a test cut and turned off the router. I took off my goggles, and then had a tickle in my throat, so I coughed. I still had my gasmask on, which successfully channelled the full force of the cough directly into my right eye, carrying along with it a bunch of MDF dust.

That kinda sucked!

Note to self. Remove gas mask before goggles.
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Writing Update [Jul. 10th, 2009|07:01 pm]

taintmonger
I am really enjoying this writing stuff. I've been what could be classified as a professional writer for over 10 years now, but nothing has tickled me so much as attempting to write a novel. I'm not very far (let's say nearing the end of act one of three), but it's been great. I'm pretty ahead of my 1,000 word per week initial goal; but I'm behind on my aggressive 3,000 word per week aspiration.

I think it's the freedom to do whatever I want that's the big attraction. Also, when you spend so much time and so many pages with these characters, you really get to know them. You don't think about what you want them to do; rather, it's about letting them decide how they're going to handle situations.

My story is very action-heavy, which takes a lot longer than dialog. I need the fights to make sense, and I'm a stickler for detail. After the first act, though, there will be less action. I hope I can pull that off; we all know where my expertise lies.

It's a good release from the stuff I normally do. I constantly had editors shaping and dictating what I wrote as a freelance journalist, and the articles were all very tiny pieces I basically threw away upon completion. And at THQ, I'm a slave to many masters: WWE, my creative boss, the project management team with the money-money hand gestures, etc.

But like game design, you just need to put your head down and charge forward. When you get too close to a project, you lose some of your ability to judge whether it's good or not. It becomes an act of faith.

I'm sure if/when I seek a publisher, I'll have someone telling me to change things. Hell, I'll probably be uber-critical when I move onto the second draft. But right now, it's my world to play in. I'm very anxious to share it with someone; hopefully I can take criticism as well as I've taken it in other things.

As an aside, I'm not digging Friday night traffic. Sigalert.com has shown the 405 South as all red (standstill), which is why I'm babbling on LJ rather than driving home to KL.
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ROFLSAURUS [Jul. 10th, 2009|03:04 pm]

sosage
RAWR!
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Update [Jul. 10th, 2009|04:00 pm]

kumanoki
So Christy and I have a standing appointment at 3:00p.m. tomorrow to see a realtor about that house. I'm hoping that it's what we're looking for.

Tonight we'll yay or nay about twenty or thirty potential locations around town that might warrant following up on.
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get me off this freaking moor [Jul. 10th, 2009|03:24 pm]

beatonna




Anne why are you writing books about how alcoholic losers ruin people's lives? Don't you see that romanticizing douchey behavior is the proper literary convention in this family! Honestly.
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Cook's Country [Jul. 10th, 2009|10:16 am]

mamoosh
( You are about to view content that may only be appropriate for adults. )
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